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February 20, 2005
SJ 20-2-05
I got everything on the Tradewind hall completed today, save the 20 room maze to confound and mistify raiders, and the entrance guard. So, I am still pretty much on schedule to have it done prior to the end of the month.
I was told today that there were those that were in the hall confounded by the rooms, got lost, and couldn't find their way out. This is both amusing and annoying at the same time. Considering the fact the clan is getting so much more than it used to have: portal rooms, lockers, 2 shops, corral, two training dummies, quest giver, healer, altar, jail, donation room, etc... more can only be better. As raiders will get just as confused and lost if they don't know their way about, again, more can only be better. If it takes members a bit more time to get about, find portals, get equipment, etc., I consider it the price of progress. Take some time and learn your hall. Immerse yourself in the dynamics of the clan.
I found it profoundly funny to listen to the mortals, today, discuss the attributes of objects on the mud and make attempts to delve secrets out of the immortals. The things they come up with concerning what some of these objects have on them is just outlandish sometimes, one cannot help but feed their paranoia and watch them run with it to see where it ends, sometimes. That Ventriloquate enhancing face mask is priceless!
Posted by Navarre at February 20, 2005 07:55 PM