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February 13, 2005

SJ 13-2-05

Been extremely busy the last two weeks with college issues and work. A bunch of tests. A bunch of reading. A bunch of research papers to write. At work, I have been working to complete a newsletter for First Responders which I have to get out some time this week. On the personal front, a friend of mine is having heart valve surgery (open heart) and likely will be coming to live with us to recover afterward, so have been preparing the house for that. Been pretty hectic, but the fires of the forge temper the steel.

On the mud I have been working on setting up the new Tradewind hall. It is being patterned as a gypsy convoy style of place with huge wagon houses that carry merchandise wherever the Traders wish to take them. This is only the second outdoor only hall type I have done, the first being the Keepers (which is basically a big forest), and I am pretty happy with it so far. Plenty of ascii wagons and a nice feel so far. Definitely not a shotty atmosphere, they are still going to be rich, extravagant merchants, but now they are free to roam the land and take all their belongings with them.

Currently their status is as follows:

rooms: 15
shops: 2
mobs: 6
objects: 47
mprogs: 3

Altar, clan stones, and clan spell has been tested and works on trigger.

I still need to complete:
- 20 room maze
- leader room
- brawl rooms
- connector rooms between wagons
- more ascii wagons for outside of indoor rooms
- devise an access means for invaders
- clan guard, clan key. prison guard, prison key.

In non-hall issues:

* AREA: Neutiquam Erro STATUS: CLOSED
I have the Neutiquam Erro university area populated with mobiles similar to the range in serial killer forest and red light district, but different aligns. Additionally the battleball stadium rooms are complete, just have to complete the mprogs dealing with scoring and tracking and add the necessary mobiles, etc. Tomes for all clans are done. Tomes for all immortals are done (save Ahri). Still need to put in more school rooms, at some point. Additionally I am considering some tomes to help with role play issues (ie on subjects of alignments/ethos/race/class) possibly. New maps have been added in the area.

* Aquest for Pyramid of OgDoad has been progressed another stage but still needs finalized. My ideas on that are cementing, just not had time to bring them to fruition. Mprogs take me so long to formulate and get working properly.

* I got off my worn out hide today and revamped the Rime and Slasher Retreat area quests, with the help of Meathe. Was approaching the problem from a direction that didn't pan out and his ideas and rewrites easily fixed the problem in a way i totally didn't see before (doy me).

I am excited by the premise of new immortals and projects on the horizon.

Posted by Navarre at February 13, 2005 07:49 PM

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